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In development

Planetary Defense Anarchy

A planetary-defense simulation where your external strategy reads the world and commands its turrets.

  • Planetary defense
  • Strategy
  • Code controlled
  • Prototype
DEFENSE / YOUR STRATEGYPLANETARY
DEFENSE ANARCHY

Strategy & Coding / THE STORY

A planet to protect. An approaching threat. A strategy that has to make sense once the world starts moving.

PlanetaryDefenseAnarchy puts the defense simulation in charge of the world while an external strategy chooses how to respond. C#, Python, and Node starter clients provide a place to experiment with interception and control. A First Watch run is documented; a complete public game package has not been verified.

THE QUESTION I’M EXPLORING

Can the consequences of a decision make programming feel like playing?

Where it is, honestly.

A working strategy prototype and starter clients are documented. Packaging and visual review remain open; a starter-only package is not the same as a playable game download.

Illustration and graphic treatments on this page are concept art, not gameplay captures.

CURRENT STATUS / IN DEVELOPMENT

Play & downloads

A working strategy prototype and starter clients are documented. Packaging and visual review remain open; a starter-only package is not the same as a playable game download.

No public download is listed yet. Verified Steam, itch.io, or direct builds will appear here when available.

Ask me about this title ↗