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Playable build · in development

Falling Spider

A squiggly spider with an enormous appetite takes the long way down. Swing, reel, let go, and chomp your next meal, because the silk that saves you is only as useful as the calories behind it.

  • Pendulum physics
  • Silk & calories
  • Chomp
  • Three-room playtest
Falling Spider cover artwork

Physics & Survival / THE STORY

Fall badly. Recover brilliantly. Eat something.

Throw a line. Build a swing. Let go a fraction too late. That ledge was not the plan, but it is a place to stand, and something nearby looks edible.

Falling Spider turns a dangerous descent into a series of physical tricks and hungry improvisations. Spend silk to change your trajectory, read the next opening before committing, and use a well-timed chomp to turn part of the problem into dinner. The little predator at the center of it all is floppy, toothy, and much more enthusiastic than sensible.

What you do

Build a swing

Attach, pump, reel and release. Trade height for momentum, then choose the next opening before you commit.

Eat to keep your options

Silk buys maneuvers. Hunger gives a well-timed chomp a purpose beyond combat.

Recover from a bad idea

Ledges, alternate anchors and readable hazard windows leave room for improvisation. Safe cocoons offer early mutation choices in the three-room playtest.

THE QUESTION I’M EXPLORING

Can you turn a terrible landing into the beginning of a better plan?

Where it is, honestly.

A three-room Godot playtest explores the movement, hunger, early mutations, and a prototype boss encounter. Local Windows export and unsigned installer checks are documented. The larger room campaign, distinctive creature cast, final audio, and public release are still being prepared.

Cover artwork, not a gameplay capture.

Content reviewed .

DEVELOPMENT / PUBLIC ACCESS

Follow development & play

A three-room Godot playtest explores the movement, hunger, early mutations, and a prototype boss encounter. Local Windows export and unsigned installer checks are documented. The larger room campaign, distinctive creature cast, final audio, and public release are still being prepared.

The itch.io page is preparing for public launch. No public download is listed here yet.

itch.ioVisit the studio on itch.io

Public links checked .

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