Make room for a person
Seats, time and routes limit what you can do. Carry someone now, divide a group, or return after bringing others to safety.
Rescue people from a world closing beneath the storm. Ground routes give way to small-aircraft evacuation, and every person you bring to safety changes what remains possible.

Survival & Story / THE STORY
An emergency broadcast reaches five people as the storm takes hold. Each can still move. Each has a different starting point. Between them and higher ground are flooded homes, stranded families, damaged roads, and people who cannot leave without help.
A rescue takes room, time, and a route you can still use. Bring someone aboard, ask them to wait, divide a group, or return after delivering the people already depending on you. Later journeys inherit what earlier rescuers actually did. As the evacuation reaches the air, the same question follows you: who can you still reach?
Seats, time and routes limit what you can do. Carry someone now, divide a group, or return after bringing others to safety.
Earlier operators change who remains and where people are waiting. A later rescue begins in the world those decisions left behind.
Light-vehicle rescues lead into small-aircraft evacuation. The larger ground and aircraft stages remain future development.
Who will still be there because you chose to stop?
In development, with playable rescue and campaign work across light vehicles and small aircraft. Later evacuation stages, final vehicle handling, and full-route difficulty are still being built and reviewed.
Cover artwork, not a gameplay capture.
Content reviewed .
DEVELOPMENT / PUBLIC ACCESS
In development, with playable rescue and campaign work across light vehicles and small aircraft. Later evacuation stages, final vehicle handling, and full-route difficulty are still being built and reviewed.
The itch.io page is preparing for public launch. No public download is listed here yet.
itch.ioVisit the studio on itch.ioPublic links checked .
Ask me about this title ↗